5/25/2023 0 Comments Unbound worlds apart mapIt feels like the hitbox for Soli taking damage (you only get one hit) is much larger than the one that detects when you’re standing on a platform.ĭespite all that, I wouldn’t call Unbound a difficult game. Just barely miss the spikes that cover most walls, ceilings, and floors? Actually you didn’t, now you die. I’ve played and enjoyed games like this before, but Unbound feels unfair thanks to stiff controls and a low tolerance for mistakes of any kind. It’s essentially a test of trial and error the whole way through you throw yourself at a platform, see if it doesn’t work like you guessed it to, die, and try again until you succeed. The platforming isn’t very fun, simply put. These branches lead to linear platforming challenges which lead back to the main path once you’re done. The main path is essentially a straight line, but you’ll frequently be asked to take a branch to get an item marked on your map, removing any incentive to actually explore the gorgeous world the developers have crafted. I won’t judge it as a metroidvania in that case, even if it has all the trappings of one, but the level design is still bland. Sure, it has all the trappings of one: a large world, unlockable abilities, and backtracking, but it’s more of a puzzle platformer as is claimed on the steam page. Said snippets of lore serve as optional collectables hidden behind difficult platforming challenges or puzzles, but they’re very easy to discover.Įxploration really isn’t a focus of Unbound, because it’s not really a metroidvania. Some players might find it interesting, but it personally came across as confusing. Despite being the village outcast, it’s up to you to traverse multiple worlds and find a way to fix things.The story is very simple, but NPCs are ready to dump a bunch of lore on you if you choose to speak with them. You play as Soli: a cute little mage who discovers they can open portals to other worlds just as said worlds begin to apocalyptically converge. Unbound: Worlds Apart looks to take direct inspiration from Hollow Knight, but fails to capture what made that game, and the genre itself, special. Well, I haven’t done everything yet, but I certainly want to go back and chip away at the extra difficult sections I missed. One of my favorite games, Hollow Knight, does exactly that and it instantly grabbed me with it’s creepy and cute atmosphere, and wouldn’t let go until I had seen everything it had to offer. These types of games typically plop you somewhere in their world with minimal direction, and off you go to discover the story as you acquire new powers to aid in your exploration. Rightly so, in my opinion, as the genre can loosely be centered around the theme of finding your own path. So far, basic gameplay is just looking for required objectives to complete your current area to progress to next one such as locating crystals to open a portal or collecting mushrooms to open door.Metroidvanias and difficulty go hand in hand these days. Puzzles / gimmicks don't really repeat themselves and you've constantly facing something new and fun with each new area. ![]() ![]() The artstyle is fantastic and each NPC have a unqiue look. It's fairly challenging but pretty forgiving and generous with checkpoints. ![]() So far, the game have been pretty enjoyable from my first 5 hours, there's some collectibles but nothing obscured that isn't obvious on your map. This is used to solve puzzles, help you with platforming, etc. You only get a basic jump and an ability to create a rift that can do only one function depending on locations such as freezing / slowing time, turning you into a block, changing enemies to something else, etc. I've seen one boss fight so far that required some platforming to defeat. There are some ability gating and I found a double jump and wall jump but this game is purely a platformer with no combat. This game feel like it's roughly 75% platformer and 25% Metroidvania. This one just came out few days ago and I haven't seen anyone talking about this here so thought I'd throw this post up.
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